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Just WOW! Amazing what can be done in such small time! Very cool! Very SOLID :D! Would like to know the code and how it’s done. Especially the servers and lobby! One day I will be able to do the same!

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Thanks! I've been thinking about writing some blog posts or something. I'm happy with how the architecture worked out. Game runs in a Centralized Simulation Class, with a generic interface and Local or Multiplayer wrappers around it. Lobbies are a serverside hashmap of websocket connections to simulation classes that get created when you create a room! 

this game is pretty solid probably the most technical in the jam having multiplayer and singleplayer modes as a rts , i do not play rts often so i got my but kicked by the computer ai but it suprised me with  there tactics of retreating and coming back even though you said it was garbage tier AI lol give yourself some credit !!!!. good job on the game 

thanks for playing! that's very valid, I've been working on mechanics for a week and know all the internals, so I may not be the best judge of capability :D