Sector 67
Sector 67
A Space Themed Real Time Strategy Game with physics based weapons.
Command a fleet of robotic mining ships working to extract the wealth of the Asteroid Belt's infamous Sector 67.
How To Play
Use Chrome.
Build Drones to mine asteroids to afford a fleet. Use Signal Ships to control Guardians and destroy the enemy Fleet and Command Center to win.
Ships can only be controlled when near a signal source (Command Center or Signal Ship). If the enemy destroys those, you won't be able to issue new commands to your ships until you bring a signal ship nearby.
Play Single Player against a garbage tier AI, or Multiplayer against your friends. Use either my provided regional servers, or host it yourself by downloading the server below.
More tips included in the In-Game Tutorial.
Unit Stats
| Ship | Cost | Health | DPS | Special |
| Drone | 100 | 200 | 2 | Mines Asteroids, Instant Laser |
| Guardian | 200 | 100 | 8 | Fires Missiles |
| Signal Ship | 500 | 300 | 0 | Increases Signal Capacity by +10 |
Camera
- WASD
- Middle Mouse Pan
- Left Click MiniMap
Buildings
- Left Click Building to Select
- Left Click Build Menu to Build Ship
Units
- Left Click to Select
- Left Click and Drag to Box Select
- Double Click to Mass Select Visible Ships
- Right Click a Location to move
- Right Click Enemy to force attack
- Right Click Asteroid with Drones to mine
Credits
Assets
- Space Shooter Game Kit by Craftpix
- Kenney Game Assets All-in-1 by Kenney
- Space Music Pack by Goose Ninja
- Lucide Icons
- Orbitron Font
- Exo 2 Font
Code Dependencies
Privacy
Data I Collect
- When playing on my hosted game servers, the only information the game collects is the gameplay data and commands you send.
- Some examples of this information would be: Move, Attack, Build, etc
- This data is shared with the person you are playing with during that session.
- This data is otherwise held in memory and is not retained after a game session is over.
Data my Hosting Provider Collects
- My hosting provider (Railway) logs information about the internet traffic it is serving for a period of 30 days.
- Some examples of this information would be: IP Address, Browser, and activity timestamps.
- Their full privacy policy is here: https://railway.com/legal/privacy
AI
AI usage requires disclosure on Itch.
- No Generative AI was used to create any gameplay "content" (Graphics, Sounds, or In-game story content)
- This project does contain code that was generated by AI. Some examples of its usage is as follows:
- This project is built on many widely-used JavaScript libraries listed above. Some of these are known by me to contain AI generated contributions. Others are likely to.
- Google and DuckDuckGo use AI to summarize search results, and some of those results directly assisted in the development of this game.
- This project was built using Visual Studio Code. The Autocomplete/Copilot in that IDE uses generative AI.
| Updated | 1 day ago |
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5, Linux |
| Author | SolarLabyrinth |
| Genre | Strategy |
| Made with | Phaser |
| Tags | 2D, Multiplayer, Real time strategy, Sci-fi, Singleplayer, Space, Top-Down |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Multiplayer | Server-based networked multiplayer |
Download
Install instructions
How To Self Host Server
- Download the server executable below.
- Upload it to a publicly accessible server. Only Linux is supported.
- Run the server binary. The default port is 3000
- Serve your server on an https domain.
- To play the game, choose Self Hosted from the menu, and enter your server's url in the input box.
- Play the game.







Comments
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Just WOW! Amazing what can be done in such small time! Very cool! Very SOLID :D! Would like to know the code and how it’s done. Especially the servers and lobby! One day I will be able to do the same!
Thanks! I've been thinking about writing some blog posts or something. I'm happy with how the architecture worked out. Game runs in a Centralized Simulation Class, with a generic interface and Local or Multiplayer wrappers around it. Lobbies are a serverside hashmap of websocket connections to simulation classes that get created when you create a room!
this game is pretty solid probably the most technical in the jam having multiplayer and singleplayer modes as a rts , i do not play rts often so i got my but kicked by the computer ai but it suprised me with there tactics of retreating and coming back even though you said it was garbage tier AI lol give yourself some credit !!!!. good job on the game
thanks for playing! that's very valid, I've been working on mechanics for a week and know all the internals, so I may not be the best judge of capability :D